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	<title>Comments on: Why I started using Haiku</title>
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	<link>http://archlinux.me/drcouzelis/2010/08/23/why-i-started-using-haiku/</link>
	<description>My nerd blog</description>
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		<title>By: drcouzelis</title>
		<link>http://archlinux.me/drcouzelis/2010/08/23/why-i-started-using-haiku/#comment-13</link>
		<dc:creator>drcouzelis</dc:creator>
		<pubDate>Mon, 30 Aug 2010 13:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://archlinux.me/drcouzelis/?p=36#comment-13</guid>
		<description><![CDATA[Thank you for the comment.

In regards to software development for Haiku, besides making a native version of my video game for Haiku, I recently thought of a nice project to help me (and hopefully others) ease into Haiku application development. I will be making a collection of very small applications, each showing one feature of the Haiku API. That way, anyone can take them and either study them or use them as a base to start writing a new application. I applied for a project page on osdrawer.net, but haven&#039;t heard from them yet.]]></description>
		<content:encoded><![CDATA[<p>Thank you for the comment.</p>
<p>In regards to software development for Haiku, besides making a native version of my video game for Haiku, I recently thought of a nice project to help me (and hopefully others) ease into Haiku application development. I will be making a collection of very small applications, each showing one feature of the Haiku API. That way, anyone can take them and either study them or use them as a base to start writing a new application. I applied for a project page on osdrawer.net, but haven&#8217;t heard from them yet.</p>
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		<title>By: -</title>
		<link>http://archlinux.me/drcouzelis/2010/08/23/why-i-started-using-haiku/#comment-12</link>
		<dc:creator>-</dc:creator>
		<pubDate>Sun, 29 Aug 2010 13:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://archlinux.me/drcouzelis/?p=36#comment-12</guid>
		<description><![CDATA[aha. of the current \getting there\ oses, haiku looks nearest to \there\ and moving fastest.

\I’m also excited about writing some applications for it, but I can’t really think of what to make. I’ll probably start by just converting my video game to native Haiku code.\
i&#039;d have to dig thru my bookmarks, but there are only a few big sites for haiku. one focuses on apps.
but I understand why you might not *yet* want to rewrite your game for an OS that&#039;s not yet release.]]></description>
		<content:encoded><![CDATA[<p>aha. of the current \getting there\ oses, haiku looks nearest to \there\ and moving fastest.</p>
<p>\I’m also excited about writing some applications for it, but I can’t really think of what to make. I’ll probably start by just converting my video game to native Haiku code.\<br />
i&#8217;d have to dig thru my bookmarks, but there are only a few big sites for haiku. one focuses on apps.<br />
but I understand why you might not *yet* want to rewrite your game for an OS that&#8217;s not yet release.</p>
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