Loss and Discovery
It just hit me today. Shadowbane is gone. For good. I can’t go back and play it again. Ever. At least until the SBEmu project gets done. It feels strange, thinking that tomorrow morning, instead of getting up to pwn in PvP at a siege, I’ll be blasting experiments on Anarchy Online or role-playing on Morrowind (which, IMO, is far superior to Oblivion). Even the website for ShadowBane (chronicle.ubi.com) is gone now. It redirects to the Ubisoft home page.
I’ve also discovered what turned me off to AO in the first place. The combat is slow. Seriously, the only ones who deal any major damage until lvl 100 are the Enforcers. Everyone else is stuff with some pretty crappy dps. At about lvl 100, Agents can one-hit-kill most mobs, but only once every 2.5 minutes. In Shadowbane, combat was fast. And for me, the measuring rod for all MMORPGs is ShadowBane.
Today, in my boredom from AOs slow combat, I finished my Fallout 3 mod, Vault 113 (http://www.fallout3nexus.com/downloads/file.php?id=4569), while waiting on the combat in AO. If the combat is that slow, you have a problem. Even WoWs combat speed in raids is about on par with the standard AO speed. And for those that dont know, raid mobs take between 1 minute and 5 minutes each. Alright, so not that slow, but it feals the same. Not a whole lot is going on to watch during combat. Even though AO is now officially the most tweak-heavy MMORPG still running, without good combat, it’s doomed. It’s on the way there already
Not all is lost though, I still have Morrowind, and I’ve been having waaaaaaaaaaaaay to much fun on it.
