So I want to write some roguelikes. I have several ideas for some that I will start posting about later.
One thing that really bothers me is automation vs character control.
Stone Soup Dungeon Crawl has macros that make life easier. In Dwarf Fortress you don’t even control a single character.
An example of the other is Urban Terror where you can dance around the entire map.
Automation applies really well to turn based games like roguelikes. And it becomes more and more necessary as without the conveniences you’re used to you will quickly grow bored. I haven’t heard of UrT-like control in roguelikes, well it doesn’t really apply itself well to a dungeon.